Question by
Jeezker · Jan 12, 2018 at 09:57 AM ·
2d2d gameoptimization2d sprites
2D Optimization -> 3D CUBE flattened by ortographic camera or stretched pixel?
Hello and thanks for clicking on this.
I am unsure about what is going on behind the scenes of Unity and I am wondering what is more optimized/performant...
THE QUESTION:
Using 3D cubes with 2d colliders flattened by the 2d ortographic camera OR using a 1x1 pixel sprite streched out to create that same shape?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612150334im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Sprite facing the wrong way while not moving,Sprite facing the wrong way when not moving 2D 0 Answers
Unity2D Move character in tile increments with collision 1 Answer
Object with rigidbody2D doesn't move when it's supposed to 0 Answers
Tilemap doesn't showing on window?? unity 5.6.1f1 ,Tilemap not showing on the Window or as 2D Object 0 Answers
unity 2D limb solvers in wrong points 0 Answers