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Question by
arturnik17 · Sep 15, 2018 at 09:51 AM ·
c#unity 5java
Shove Player the opposite way of the collider
I am using CharacterController for my Player so Rigidbody's addforce is not available. Any alternatives I can use with CharacterController? I've tried to use the SimpleMove and Move methods but I don't get the "shove" effect, seems like it's done in one frame instead of carrying on over a few frames.
Sorry if the English is not great, Any ideas?
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