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Question by emmettg · Jan 04, 2018 at 04:56 PM · scripting problemspace shooter

space shooter asteroids are invisible

When I play the game, the asteroids are invisible, even though the asteroid prefabs are getting added and removed from my hierarchy.

This is my Mover.cs script:

 public class Mover : MonoBehaviour {
 
     private float acceleration = 1f;
     public float speed;
     public float maxSpeed = 10f;
 
     private Rigidbody rb;
 
     // Use this for initialization
 
     void Start () {
         rb = GetComponent<Rigidbody> ();
         rb.velocity = transform.forward * speed; // transform.forward represents foward movement along the z-axis
         Debug.Log ("asteroid is moving");
     }
 
     // Update is called once per frame
     void Update () {
         // Add acceleration to speed
         speed += Time.deltaTime * acceleration;
         // Set object velocity
         rb.velocity = transform.forward * speed;
         // Check to make sure speed is under top speed
         if (speed > maxSpeed) {
             speed = maxSpeed;
         }
     }
 }

Is there anything else that would be helpful for me to provide?

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Answer by Backside2357 · Jan 04, 2018 at 06:02 PM

Why do you think this script has anything to do with visibility? Are there differences between Edit and Play mode? How are the prefabs instanciated? The information you provide is not sufficient to even understand what you are asking.

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