Unity Total System Memory Usage GO CRAZY?! memory leak
based on this post: https://forum.unity.com/threads/memory-profiling-question-used-total-vs-total-system-memory-usage.462919/ Apps should not consume more than a 1 gb of TSMU, but an empty project take more than 800 MB!!!
How can you see from the image i created an android app that use just 77mb but the TSMU is OVER 1.83GB this is absurd, the app to crash after a couple of hours of use.
The app just download a video and loop it.
I have to pass a more stable engine? Can anyone help me?
edit: AN EMPTY SCENE USE TOTAL SYSTEM MEMORY USAGE = 1.88 GB please help me!!!
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