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Question by sonaht_unity · Feb 09 at 01:01 PM · rotationtransformdirection

Rotate a camera by 90 degree without breaking direction vector?

Hi Experts!


Is it possible to rotate a unity camera (in my case to top down) without breaking the direction vectors?


To reproduce:

  • Turn camera transform by 90 degreeon X-Axis

  • Check in the debugger the "new" camera.main.transform.up Vector. It is not exactly (0,0,1) but something like (0,0.000000019,1).


alt text

I would expect the Up-Direction of the camera to be exactly (0,0,1). Unfortunateley, there are some floating artifact in that vector on the Y-Axis. That messes up the Y-position of my character movement.

Is this a bug or an not avoidable float number issue? It would be a pitty if I cannot use these comfortable direction vectors anymore.

Thx Chris

2022-02-09-13-55-12-window.png (5.5 kB)
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