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Question by fbrigidi · Jan 18, 2019 at 03:48 PM · dllapigoogle

Unloading broken assembly: Google API

Hi, I'm working on a project developed in Unity 2018.3.0f2 for mobile.


I'm trying to use Google API in order to Read/Write some data in a Google Sheet.


I've downloaded the nuget packages of the various part composing the API, converted the extension to .zip and extracted the .dll file in lib/neystandard2.0. I moved all the .dll files in a folder I created in Assets named Plugins. The files are:


  • Google.Apis.Auth.dll

  • Google.Apis.Core.dll

  • Google.Apis.dll

  • Google.Apis.Oauth2.v2.dll

  • Google.Apis.Sheets.v4.dll


I set the API compatibility level to .NET standard 2.0 in the player prefs.


In visual studio 2017 everything look fine, however in the editor I'm obtaining the messages:


"Unloading broken assembly Assets/Plugins/Google.Apis.Auth.dll, this assembly can cause crashes in the runtime"


"Unloading broken assembly Assets/Plugins/Google.Apis.Core.dll, this assembly can cause crashes in the runtime"


How can I fix it?

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Answer by AlexWhittakerBossa · Apr 26, 2019 at 03:51 PM

I'm seeing the same error with the same two dlls. Unity 2018.3.12f1 with project set up to use .NET 4.x Equivalent API compatibility shows errors with standard 2.0 and 4.0.

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Answer by senfield · Jan 24, 2020 at 07:58 PM

Doesn't it need Newtonsoft.Json? Or do you have that installed already?

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Answer by CGTA · Apr 27, 2020 at 09:32 AM

Any updates on this?

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