Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Unidesky · Mar 21, 2013 at 01:54 AM · shadowslightmappingfreediffusebaked

I got problems with baked lights/shadows, any help?

Greetings

I've posted a question similar to this one, back then i though it was a problem with the maze model i used, then i tried doing some testing with 3d Max, no mesh and even cubes from Unity itself, and the result was the same, which makes me think the problem is the baking or rendering of the lights and shadows, the diffusion steps between it's enlightened spot to no light.

alt text

This one uses a baked point light, white, 1.1 intensity, 15 range, soft shadows on, 1 shadow sample, no shadow radius, quality set to hard and soft shadows on, in a 3d Max 2010 model.

alt text

This one uses a baked point light, white, 1.1 intensity, 15 range, soft shadows on, 1 shadow sample, no shadow radius, quality set to hard and soft shadows on, in a Blender 2.79 model.

I'm using the free version 4.1 and i had this problem since 4.0, reinstalled, i've read the lightmapping manuals and everything and no solutions.

Any help with this problem?

issue1.png (296.3 kB)
issue2.png (219.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Unidesky · Mar 24, 2013 at 03:29 PM

I think i've found a solution for my problem (via messing with my Unity, i waited for an answer here and nothing):

alt text

I selected the lightmaps elements created after baking

alt text

Then changed the Filter mode to Trilinear, raise the Aniso Level in 1 (didn't see any change in there) and change the Format to Truecolor.

From pixelated lights and shadows to smooth diffusion.


solution.jpg (33.9 kB)
solution2.jpg (17.5 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity Free - Lightmapped Shadows 1 Answer

Baked + Real-Time Shadows 6 Answers

Windows build is much darker than Editor 0 Answers

strange textures with directional light[solved] 1 Answer

Shadow Bleeding when baking lightmaps 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges