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Question by josifjoey · Apr 11, 2011 at 04:54 AM · disableenable

need help disable and enable objects

hello all i was wondering if there was a way to make a object show and to not show i no how to do this by mesh but i dont no how to make it objects

example

var myMeshRenderer:MeshRenderer; var myMeshRenderer1:MeshRenderer; var myMeshRenderer2:MeshRenderer; var myMeshRenderer3:MeshRenderer;

function OnGUI { if (GUI.Button (Rect(170, 185, 200, 100), aTexture3)) { myMeshRenderer.enabled = false; myMeshRenderer1.enabled = false; myMeshRenderer2.enabled = false; myMeshRenderer3.enabled = true; } }

is it posable to make somthing like this

var something : Transform;

Function Update () { if(Input.GetButtonDown("Fire1")) { something.enable = ture; }

if(Input.GetButtonDown("Fire")) { something.enable = false; } }

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Answer by _Petroz · Apr 11, 2011 at 04:59 AM

http://unity3d.com/support/documentation/ScriptReference/GameObject-active.html

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Answer by robertmathew · Apr 11, 2011 at 05:53 AM

    gameObject.active = false;
    gameObject.renderer.enabled = false
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avatar image josifjoey · Apr 11, 2011 at 08:17 AM 0
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its still giving me and error

Assets/Scripts/CharacterSelection/WeaponSelection.js(47,17): BCE0004: Ambiguous reference 'gameObject': WeaponSelection.gameObject, UnityEngine.Component.gameObject.

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Answer by robertmathew · Apr 11, 2011 at 08:24 AM

var myMeshRenderer : GameObject; var myMeshRenderer1 : GameObject; var myMeshRenderer2 : GameObject; var myMeshRenderer3 : GameObject;

var aTexture3 : Texture2D;

function OnGUI()

{

if(GUI.Button (Rect(170, 185, 200, 100), aTexture3)) {

myMeshRenderer.active = false; myMeshRenderer1.active = false; myMeshRenderer2.active = false; myMeshRenderer3.active = true; }

    }

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avatar image robertmathew · Apr 11, 2011 at 08:25 AM 0
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YOU HAVE WRITEN FUNCTION OnGUI INSTEAD OF FUNCTION OnGUI ()

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