[Unity5.6.1][iOS][VR][Cardboard] Stereo Cameras wrong issue on Google Cardboard.
I'm developing cardboard app from empty scene with using Unity5.6.1 and iPhone6s(latest iOS). and I got this screen is not able to be seen 3D.I think those camera is swapped or wrong.
It became no working after installing Unity5.6.1 and using Native VR plugin.But I couldn't manage to solve this problem from editor. because there are no Native VR plugin source code.
Best Regards mirrorboy
If it helps in any way, i found that downgrading to 5.6.0f03 does trick for a temporary solution. No problems with GVR 1.5 and stereo rendering on iOS build, on this Unity version.
Answer by thorguldager · May 28, 2017 at 04:06 PM
Same problem!!! When building to iOS the stereo rendering is way to "separated" and looks all wrong when put into the cardboard viewer. Can't seem to fix it in the player settings. Anyone? Really need help on this one!!
Answer by kor · May 27, 2017 at 02:44 PM
Same problem for me.
Found a Unity response: "1. Known issue that is being fixed." "I don't have a firm release date but when it is fixed the release notes will mention it. "
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