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Question by
leoliao · May 14, 2017 at 06:48 PM ·
lightmappingbakedlightingcpu usage
progressive lightmapper not reach 100% CPU
Hi, I have a workstations with 2x Intel E2630V4 CPU , 64GB Mem, GTX 960 using Unity 2017.1.0 b4. While the scene is baking with the new feature "progressive lightmapper", most of the Cpu cores can't reach 100% usage. Not sure how to increase the cpu usage so that it can reduce the baking time.
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