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Question by arsnyan2002 · May 04, 2019 at 10:33 AM · shadersblenderuvuvmapping

Material with Shader Graph is not shown if the camera is under object

Hi! I have a problem with materials. I use Blender's Sapling Tree Generator to make some trees. I imported them and they are looking good, if the camera is on the top. If it's not then I get this (Outline - the actual object, but mostly it's transparent, so that's the problem): alt text This is my shader graph: alt text I've tried to use double-sided parameter, but it didn't help (The transparent objects came white). As I understand, the problem is that the leaves are (is?) too thin in model.

P.S. Yes, glossiness is important. P.S.S. I use LWRP, not HDRP

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