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Question by RSB_Retin · May 06, 2019 at 11:38 AM · animation2dspriteanimatormouse

Depending on the mouse movement (or position), the player sprite

Hi. As the title suggests, there is a problem in the process. I wrote the related script and the player object moved strangely. alt text

I want to implement it like this video link. https://www.youtube.com/watch?v=TfvBhYF-6jI

public class playermove : MonoBehaviour { private Animator m_animator;

 float mouse_x;
 float mouse_y;
 bool mode;

 void Start()
 {
     m_animator = GetComponent<Animator>();
     this.mouse_x = 1;
     this.mouse_y = 1;
     this.mode = false;
 }

 // Update is called once per frame
 void Update()
 {
     float t_new_mouse_x = UnityEngine.Input.mousePosition.x;
     float t_new_mouse_y = UnityEngine.Input.mousePosition.y;

     bool t_mode;
     if (t_new_mouse_x != this.mouse_x || t_new_mouse_y != this.mouse_y)
     {
         this.mouse_x = t_new_mouse_x;
         this.mouse_y = t_new_mouse_y;
         t_mode = true;
     }
     else
     {
         t_mode = false;
     }

     if (this.mode != t_mode)
     {
         this.mode = t_mode;
         m_animator.SetBool("MouseMove", t_mode);
     }
 }

}

Can you tell me what's wrong with the script?

moveah.gif (318.6 kB)
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