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Question by Chocolade · May 11, 2017 at 05:43 PM · c#scripting problemscript.

How can i rotate the camera with the mouse around the player ?

Now when i move the mouse around it's rotating the camera but when the player is walking and i rotate the camera it will not follow the player i can rotate anywhere.

What i want to to now is to change it so when i move the mouse around it will rotate the camera around the player when he walk or idle so i can look the player face or back look up down but always around the player.

 using UnityEngine;
 using System.Collections;
 
 public class CameraMover : MonoBehaviour
 {
     public float speedH = 2.0f;
     public float speedV = 2.0f;
     private float yaw = 0.0f;
     private float pitch = 0.0f;
 
     public Transform playerTransform;
     public Transform mainCameraTransform = null;
     private Vector3 cameraOffset = Vector3.zero;
     public float turnSpeed = 3;
 
     void Start()
     {
         mainCameraTransform = Camera.main.transform;
         //Get camera-player Transform Offset that will be used to move the camera 
         cameraOffset = mainCameraTransform.position - playerTransform.position;
     }
 
     void LateUpdate()
     {
         //Move the camera to the position of the playerTransform with the offset that was saved in the begining
         mainCameraTransform.position = playerTransform.position + cameraOffset;
 
         yaw += speedH * Input.GetAxis("Mouse X");
         pitch -= speedV * Input.GetAxis("Mouse Y");
         mainCameraTransform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
     }
 }
 

I tried to add after the line with the eulerAngles a line with LookAt:

 mainCameraTransform.LookAt(playerTransform.position);

But then the rotation with the mouse is not working at all.

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Answer by Chocolade · May 12, 2017 at 09:52 AM

dfdsfdsfdsf

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