tap to place an object in spatial mapping is not working, below is my code
using UnityEngine;
public class TapToPlaceParent : MonoBehaviour { bool placing = false; private GameObject Stage;
// Called by GazeGestureManager when the user performs a Select gesture
void OnSelect()
{
// On each Select gesture, toggle whether the user is in placing mode.
placing = !placing;
// If the user is in placing mode, display the spatial mapping mesh.
if (placing)
{
SpatialMapping.Instance.DrawVisualMeshes = true;
}
// If the user is not in placing mode, hide the spatial mapping mesh.
else
{
SpatialMapping.Instance.DrawVisualMeshes = false;
}
}
// Update is called once per frame
void Update()
{
// If the user is in placing mode,
// update the placement to match the user's gaze.
if (placing)
{
// Do a raycast into the world that will only hit the Spatial Mapping mesh.
var headPosition = Camera.main.transform.position;
var gazeDirection = Camera.main.transform.forward;
RaycastHit hitInfo;
if (Physics.Raycast(headPosition, gazeDirection, out hitInfo,
30.0f, SpatialMapping.PhysicsRaycastMask))
{
// Move this object's parent object to
// where the raycast hit the Spatial Mapping mesh.
this.transform.parent.position = hitInfo.point;
gameObject.transform.parent.position = hitInfo.point;
// Rotate this object's parent object to face the user.
Quaternion toQuat = Camera.main.transform.localRotation;
toQuat.x = 0;
toQuat.z = 0;
this.transform.parent.rotation = toQuat;
gameObject.transform.parent.rotation = toQuat;
}
}
}
}
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