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Question by christophermyoung05 · Oct 03, 2019 at 07:10 AM · procedural meshprocedural generationmarching cubes

From Height maps to Marching cubes

Hi, i have been working on a project for a while now and have been following Sebastian Lague's tutorial on procedural mesh generation, but need to use marching cubes. My end goal is to have a destructible procedural terrain generation with noise. I have recently learned what marching cubes is and have been researching it over the past few weeks. I have hit a roadblock and have no idea where to start. I'm wondering is there any way to still use some Sebastian's code or do I have to completely restart? I am in general very confused. I have read papers on it it but don't know how to implement it at all. I have also looked at CatLikeCoding's tutorial on marching squares, but still to no avail. Any help would be much appreciated. Thanks!

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