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               Question by 
               siddharth3322 · Nov 01, 2019 at 03:22 PM · 
                collidertriggerrigidbody2dphysics2djoints  
              
 
              Drag Player Object using Physics 2D
I want to drag player object to throw coming obstacles in the way. For this purpose, I require to hold the player object and using it, I require to hit upcoming obstacles in the gameplay. 
 Basically currently I am working on this type of gameplay:
 Rise Up Game - Level 40+ 7851 High Score!!! 
 At present I am trying to hit obstacles using this setup:
  void Update()
     {    
         Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         Rigidbody2D.position = mousePos;    
     }
 
               Here are the inspector settings: 
Still, the player hitting is jerky or not smooth. Multiple times obstacles get fixed within player object.
So how to make this hitting proper?
 
                 
                player-crosshair-inspector.png 
                (135.7 kB) 
               
 
              
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