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Question by yoohamza · May 11, 2017 at 10:15 AM · velocityaddforceplayer movement

Moving player left and right (HELP)

this two command problem var absVelX = Mathf.Abs (rigidbody2D.velocity.x); rigidbody2D.AddForce (new Vector2 (forceX, forceY));

UnityEng Comp does not contain a definition for velocity

UnityEng Comp does not contain a definition for ADDFORCE

using UnityEngine; using System.Collections;

public class Player : MonoBehaviour {

 public float speed = 10f;
 public Vector2 maxVelocity = new Vector2(3, 5);

 // Update is called once per frame
 void Update () {
     var forceX = 0f;
     var forceY = 0f;

     var absVelX = Mathf.Abs (rigidbody2D.velocity.x);

     if (Input.GetKey ("right")) {

         if(absVelX < maxVelocity.x)
             forceX = speed;

         transform.localScale = new Vector3(1, 1, 1);

     } else if (Input.GetKey ("left")) {

         if(absVelX < maxVelocity.x)
             forceX = -speed;

         transform.localScale = new Vector3(-1, 1, 1);
     }

     rigidbody2D.AddForce (new Vector2 (forceX, forceY));
 }

}

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Answer by berto654 · Mar 24, 2018 at 01:25 AM

void FixedUpdate(){

//this will make it move left and right.

rigidbody2D.volicty.x = Input.GetAxis ("Horizontal") * time.deltatime * speed;

}

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