Question by 
               Advanced-Software-Studios · Feb 10, 2016 at 10:26 AM · 
                unity 52d2d gameresolution  
              
 
              2K screen resolution problem
I have a function for adapting UI in different resolution:
for the width:
public float Vx(float x) { float xPos; xPos = (Screen.width * x) / 1920; return xPos; }
and for the height:
public float Vy(float y) { float yPos; yPos = (Screen.height * y) / 1080; return yPos; }
When i set the position or the size of a UI element, i write Vx(400) instead of 400, and it works.
But if i create a sprite with the resolution of the whole screen and i use resolutions like 2650 x 1440 (galaxy s6 edge) or 480 x 320, the sprite doesn't cover the entire screen. why? there is a better way to fix the size/position in different resolutions?
               Comment
              
 
               
              Image Import options set a maximum resolution. Check it out.
the maximum resolution is 8192
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                