Question by 
               TheAngryKiwi · Dec 04, 2016 at 01:49 AM · 
                physicsupdatefixedupdatetime.deltatime  
              
 
              Physics using Time.deltaTime?
Hi, I just wanted to know if there's a difference between multiplying by Time.deltaTime in Update() my physics or leaving them in FixedUpdate() and multiplying them by Time.fixedDeltaTime.
Example:
 void FixedUpdate()
 {
     GetComponent<Rigidbody2D>().AddForce(Vector2.right * 50f * Time.fixedDeltaTime, ForceMode2D.Impulse);
 }
or
 void Update()
 {
     GetComponent<Rigidbody2D>().AddForce(Vector2.right * 50f * Time.deltaTime, ForceMode2D.Impulse);
 }
               Comment
              
 
               
              Answer by TheAngryKiwi · Dec 04, 2016 at 02:15 AM
Well, I tried attaching both scripts to 2 boxes and they moved the same... it seems it's the same...
Your answer
 
 
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