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Question by
andrematui · May 11, 2017 at 02:12 PM ·
shaderlightingrender3d model
How to achieve lightning that maintains texture detail and color tone?
Hello! I am beginning to test some models that I have from maya inside unity. Using unity's default shader and light the color tones and texture details are lost. Does anyone have some good reference material to achieve realistic lightning or at least a way for me to get closer to the original model?
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