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Question by Ctttdaddy · Mar 23, 2015 at 09:00 AM · c#animatormechanim

How to Control animator of child objects

I have a parent with an object as a child. I have also referenced the child in the parent as

 public GameObject guy;

The child game object has an Animator controller attached with "Idle" and "Jump" animations. I have a transition that goes from Idle to jump with a bool condition of "jump - true".

On the parent object I would like to trigger this condition. I have tried

 guy.anim.SetBool("Transform", true);

I keep getting "Type UnityEngine.GameObject' does not contain a definition for anim' and no extension method anim' of type UnityEngine.GameObject' could be found"

I have

 private Animator anim; 

in the scripts of both the parent and child objects... Can anyone point me in the right direction please?

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Answer by Tehnique · Mar 23, 2015 at 09:02 AM

Well, the parent does not see the components on the child, you have to get them by hand.

Try

 guyAnim = guy.GetComponent<Animator>();

and then set the bool on the "anim":

 guyAnim.SetBool("jump", true);
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