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Question by · May 10, 2017 at 04:03 PM · spawningcircle

Instantiate gameobjects in a segment of a circle if you have radius of the cricle

I want to instantiate gameobjects in a segment of a circle e.g in between 10 degrees and 100 degrees from a known vector3 position. (Imagine a shape of pizza). I found following code that helps me instantiate objects between 0 and 180 degrees. Can someone help me instantiate gameobjects between 10 and 100 degrees as an example.

 Vector3 randomCircle ( Vector3 center ,   float radius  )
     {
         float ang = Random.value * 180;
         Vector3 pos;
         pos.x = center.x + radius * Mathf.Sin(ang * Mathf.Deg2Rad);
         pos.y = center.y + radius * Mathf.Cos(ang * Mathf.Deg2Rad);
         pos.z = center.z;
         return pos;
     }

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Answer by leech54 · May 10, 2017 at 07:16 PM

float ang = Random.Range(10.0f, 100.0f) ; should do the trick

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Answer by Shrikky23 · May 10, 2017 at 06:12 PM

 Vector3 randomCircle ( Vector3 center ,   float radius  )
              {
                  Vector3 pos;
                  pos.x = center.x + radius * Mathf.Sin(Mathf.Random(10,100) * Mathf.Deg2Rad);
                  pos.y = center.y + radius * Mathf.Cos(Mathf.Random(10,100) *Mathf.Deg2Rad);
                  pos.z = center.z;
                  return pos;
              }
         
         Note: Mathf.Random includes both 10 and 100, (min and max range)



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avatar image leech54 · May 11, 2017 at 02:25 PM 0
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If you do it this way the x and y values will be cauculated off 2 random angles. You need the same value for the Sperical 2 cartisian calculation.

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