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This question was closed May 22, 2017 at 07:18 PM by De5t1nY for the following reason:

The question is answered, right answer was accepted

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Question by De5t1nY · May 10, 2017 at 04:01 PM · unity 5librarycacheversion control

Unity and Version Control

Unity is re-evaluating information for hours every time version control is used to revert changes. Only one user on one machine is using a version control. How can I avoid re-evaluation?

EDIT: Lesson learned. Including an entire project content (including Library folder) for version control helps avoiding re-evaluation on revert. Relocating root folder is not recommended.

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avatar image Landern · May 10, 2017 at 04:03 PM 0
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After revert, are you removing the temp/library folders? Are those being committed to your subversion server(which you indicated this is SVN as version control in your previous post attempt). Unity will need to compile/serialize information contained in your project, again are you cleaning out folder that may require re-evaluation again newer information? I'm purposely being light on ter$$anonymous$$ology here.

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