Particles lag behind in world space?
Welp, the header says it all.
I can't see my problem, the code is pretty simple actually.
(called in Update) MouseParticles.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
that's basically it.
these are my settings on the particle system:
help's appreciated, thanks ^^
@NoDumbQuestion Sorry for the late answer, but that doesn't achieve the effect needed.
@Akadeax set particle to world.
Increase duration
$$anonymous$$ore particle overtime
Set particle to inherit local velocity
I would personally use trail particle
Answer by Andrey_Birchenko · Apr 11 at 01:24 PM
Hey! I recently ran into the same problem. The thing is that when you set the position of the particles using ScreenToWorldPoint, the Z position of the particle becomes equal to the Z position of the camera, because of this there is a sense of delay. I solved this by setting the position of the particle system without the Z coordinate. Here is a sample code.