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Question by Sphelex · Feb 16, 2016 at 09:18 PM · c#playertransform.positionpositioning

[C#] [2D] Not changing positions correctly

Hello, i have a problem. So, i made rotating arm, in 2d game. But i want to change positions on mouse position. But it doesnt change to right one.. if (_mousePosition.x > PlayerMainObject.position.x) { FistParent.position = new Vector2 (-0.252f, FistParent.position.y); } else { FistParent.position = new Vector2 (-0.1f, FistParent.position.y); }

How the arm are before launching(how it suppose to be): http://i.imgur.com/KcSa6LH.png How it is: http://i.imgur.com/4vzxeC6.png

And it justs stays there, it must fallow, but it doesn't.

Transforms(Before): http://i.imgur.com/sUnreqA.png

Transforms(After): http://i.imgur.com/R2FBbrW.png

And if i delete those lines, its all normal, but i need them so the arm doesnt stay in one position when player rotates. Here it is normal: http://i.imgur.com/KRZgpGF.png But here it just hangs in air, because the player rotated: http://i.imgur.com/2AaIq7a.png

Im been strugling with this problem for a day, and i dont know what to do, please help :)

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Answer by Sphelex · Feb 19, 2016 at 02:11 PM

Bump, please help guys.

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avatar image Sphelex · Mar 07, 2016 at 03:50 PM 0
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Fixed. i just needed localPosition, not just position

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