Using Unity Networking, Rigidbody Position isn't updated
Hi,
i have a problem, which i tried to solve for the last couple of days, but i couldn't find an anwser. I try to make a little minigame with Unity Networking but my problem is that the Transform SyncMode and Rigidbody don't work. My Players are only synced if they are out of the Snap Threshold. I looked in other people Projects which sync Rigidbody over Network and they work fine (i do the snycing in my Projekt as in this tutorial but it still dont work in my Project http://risengineering.com/software/315-creating-a-network-game-in-unity-5-part-3-taking-damage). I also compared my solution with the solution in the other Projects but couldn't find any different.
I maybe miss some important stuff when it comes to syncing Rigidbodys over Network. And now i would like to know, because i couldn't find an anwser. Are there some Important steps i need to make before i can sync a rigidbody over Network?
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