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This question was closed Aug 04, 2015 at 10:12 PM by black843 for the following reason:

Question is off-topic or not relevant

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Question by black843 · Aug 04, 2015 at 06:25 PM · guilayoutbeginarea

GUILayout.BeginArea makes problems!

Hello everybody!

I got a Problem... I'm made something to draw lines on the Screen. They are calculated from Screen to world space and then back. The cameraview, where the lines will be drawn is a camera on my Screen. it is dragable and so on. Nothing Special so far. Furthermore I would like to limit the view where the GUI is shown (camera area on screen). If I use GUILayout.BeginArea the matrix will be generally incorrect and selvecreated by the function. Everything else works, but that doesn't. that means the lines will be shown on the whole Screen and not only on the cameraarea. Is there somethingelse to define the GUIArea? Standalone functions? I hope you can help me! Thanks :D

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avatar image Cherno · Aug 04, 2015 at 06:43 PM 0
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You should really post yourt code examples if you want people to be able to help you.

Nevertheless, have you looked at GUILayout.Space()? Also, a look at the Scripting API for GUILayout.BeginArea reveals that the function takes a rect as a parameter that defines the on-screen space.

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