Instatiated object not being referenced in Start function?
Okay, so I have a script called player manager, this manager keeps control of two things, the prefab I'm instantiating, and the position. I also have a static game object that the clone is referenced under. When I call the player from another script in the start function, I don't get the player. If I call the player in the update function, I get the reference. I don't like coding inefficiently, so any help?
Answer by $$anonymous$$ · May 14, 2016 at 08:46 PM
@jedberyll I've tried that aswell, just the same, anymore suggestions?
Well there's also script execution order. http://docs.unity3d.com/$$anonymous$$anual/class-ScriptExecution.html
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