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WebcamTexture Android, Native Shader Access
Hi,
I am using Unity 5.1.1f1 on Windows 8 64bit.
I am writing a native plugin that is accessing the WebcamTexture using a native Plugin. On Windows everthing works fine using "-force-opengl".
On Android neither direct access through OES_EGL_image_external nor copying the texture to a RenderTexture (thus a normal Texture2D target) works. Both textures seem black. The WebcamTexture works, the context is displayed on a RawImage.
There are no OpenGL errors. I disabled Multithreading (no difference), forced OpenGL ES 2.0 (no difference).
Any ideas where to start?
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