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Question by Vmaster2000 · Nov 10, 2020 at 06:54 PM · error messageerror build

I can't build my unity HDRP progect.

I am using an intel core i3 10th gen with 8gb ram will I need to use a more powerfull CPU or add a package?

here are the errors:

Failed running D:\unity\2020.1.4f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="D:\unity progects\HD Racer\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="D:\unity progects\HD Racer\Assets..\Library/il2cpp_cache" --baselib-directory="D:/unity/2020.1.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp" --avoid-dynamic-library-copy --profiler-report --map-file-parser=D:/unity/2020.1.4f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory="D:/unity progects/HD Racer/Temp/StagingArea/Data/Managed" --generatedcppdir="D:/unity progects/HD Racer/Temp/StagingArea/Data/il2cppOutput"

stdout: Running il2cpp.exe in server GC mode. il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed: Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed) Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry

     Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
     Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
     Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry


at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment() at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions) at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args) stderr: Unhandled exception. System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed: Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed) Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry

     Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
     Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
     Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry


at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment() at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions) at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args)

UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1) DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

3. Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

4. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

I really need help!!!

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