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Question by MrCrumbl3d · May 09, 2017 at 01:09 PM · rigidbodyaddforceexplosion

How to take enemy damage by explosion?

Please help me how to take enemy damage by explosion idont iknow what function i use.. please......

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Explosion : MonoBehaviour {

 private Collider[] hitColliders;
 public float blastRadius;
 public float explosionPower;
 public LayerMask explosionLayers;

 void OnCollisionEnter (Collision col) {

     Destroy(gameObject);
     ExplosionWork(col.contacts[0].point);

 }

 void ExplosionWork(Vector3 explosionPoint) {

     hitColliders = Physics.OverlapSphere(explosionPoint, blastRadius, explosionLayers);

     foreach(Collider hitCol in hitColliders)
     {
         //Debug.Log(hitCol.gameObject.name);
         if(hitCol.GetComponent<Rigidbody>() != null)
         {
             hitCol.GetComponent<Rigidbody>().AddExplosionForce(explosionPower, explosionPoint, blastRadius,1, ForceMode.Impulse);
         }
     }

 }

}

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Answer by MrCrumbl3d · May 09, 2017 at 02:05 PM

lol. For those who facing this problem try this. i figured it out by my self.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Explosion : MonoBehaviour {

 private Collider[] hitColliders;
 public float blastRadius;
 public float explosionPower;
 public LayerMask explosionLayers;

 void OnCollisionEnter (Collision col) {

     Destroy(gameObject);
     ExplosionWork(col.contacts[0].point);

 }

 void ExplosionWork(Vector3 explosionPoint) {

     hitColliders = Physics.OverlapSphere(explosionPoint, blastRadius, explosionLayers);

     foreach(Collider hitCol in hitColliders)
     {
         //Debug.Log(hitCol.gameObject.name);
         enemyDied enemy1 = hitCol.GetComponent<enemyDied>();
         enemyDied2 enemy2 = hitCol.GetComponent<enemyDied2>();
         enemyDied3 enemy3 = hitCol.GetComponent<enemyDied3>();

         if(enemy1 != null)
         {
             enemy1.enemyLife -= 3;
             print("damaged");
         }

         if(enemy2 != null)
         {
             enemy2.enemyLife -= 3;
             print("damaged");
         }
     
         if(enemy3 != null)
         {
             enemy3.enemyLife -= 3;
             print("damaged");
         }

         if(hitCol.GetComponent<Rigidbody>() != null)
         {
             hitCol.GetComponent<Rigidbody>().AddExplosionForce(explosionPower, explosionPoint, blastRadius,1, ForceMode.Impulse);
         }
     }

 }

}

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