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Question by Chocolade · May 09, 2017 at 10:32 AM · c#scripting problemscript.

How can i update a list in update function only when there is a change ?

In the top of the class i added: [ExecuteInEditMode]

  private void Update()
     {
         _anim = GetComponent<Animator>();
         foreach (AnimationClip ac in _anim.runtimeAnimatorController.animationClips)
         {
             animations.Add(ac);
         }
     }

So now it will add to the List all the time a value the same value . The List animations is public. I want that if there is a new item that is not in the list yet only then add it to the list.

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avatar image SohailBukhari · May 09, 2017 at 11:12 AM 0
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you can make Boolean variable to update the list in Update(). I would recommend you to use the Unity event for update list. $$anonymous$$ake Unity Event and whenever change detected refresh the list in his listener.

avatar image Chocolade SohailBukhari · May 09, 2017 at 12:04 PM 0
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What event it will be ? Could you show me some example please ?

avatar image SohailBukhari SohailBukhari · May 09, 2017 at 12:55 PM 1
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you have a UpdaEvent and you are listening in the start method, lets suppose we want to update list in OntriggerEnter $$anonymous$$ethod just invoke the UpdateEvent

 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Events;
 
 public class ListUpdate : $$anonymous$$onoBehaviour
 {
     public UnityEvent UpdateEvent;
     public List<Animation> AnimationClipList = new List<Animation>();
     void Start () {
         UpdateEvent.AddListener(delegate
         {
             var temList = new List<Animation>();
             foreach (var animationClip in AnimationClipList)
             {
                 temList.Add(animationClip);
             }
             AnimationClipList.Clear();
             AnimationClipList = temList;
         });
 
     }
 
     private void OnTrigerEnter(Collider collider)
     {
         //lets suppose you want to update list here
         UpdateEvent.Invoke();
     }
 
 }

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Answer by HarshadK · May 09, 2017 at 11:35 AM

All you need to do is perform a List.Contains(T) check to decide if item should be added to the list or not. Your code will be:

  private void Update()
  {
      _anim = GetComponent<Animator>();
      foreach (AnimationClip ac in _anim.runtimeAnimatorController.animationClips)
      {
          // Check if animation is already present in the list or not and then add only if it is not present.
          if(!animations.Contains(ac)) {
                  animations.Add(ac);
          }
      }
  }


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avatar image Chocolade · May 09, 2017 at 12:05 PM 0
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This will work when adding a new animation clip to the Animator window. But i also want that when i remove from the Animator window animation clip that it will update the list too and remove the item/s.

avatar image bharath09vadde Chocolade · Apr 11, 2018 at 01:25 PM 0
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Hi Chocolade, have you found a way out on how to do it??

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Answer by bharath09vadde · Apr 11, 2018 at 01:30 PM

Hi Chocolade, have you found any ways on updating a list??

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