Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Blahhhhhhhhhhhhhh · Feb 29, 2016 at 04:23 AM · c#velocityconstant

How do I get ball to go the same speed for the game Pong?

Here is My Script using UnityEngine; using System.Collections;

public class Ball : MonoBehaviour {

 public float ballVelocity = 3000;
 
 Rigidbody rb;
 bool isPlay;
 int randInt;

 void Awake ()
 {
     rb = gameObject.GetComponent<Rigidbody> ();
     randInt = Random.Range(1, 3);
 }
 
 
 void Update ()
 {
     if(Input.GetMouseButton(0) == true && isPlay == false)
     {
         transform.parent = null;
         isPlay = true;
         rb.isKinematic = false;
         if (randInt == 1)
         {
             rb.AddForce(new Vector3(ballVelocity,ballVelocity,0));
         }
         if (randInt == 2)
         {
             rb.AddForce(new Vector3(-ballVelocity,-ballVelocity,0));
         }
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by curly-brace · Feb 29, 2016 at 05:46 AM

remove drag value from properies

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tom01098 · Feb 29, 2016 at 01:15 PM 1
Share

Drag is located on the rigidbody component, if you can't find it.

avatar image
0

Answer by Blahhhhhhhhhhhhhh · Feb 29, 2016 at 03:57 PM

alt text Here's a screenshot of my rigidbody for my ball. It still goes slow.


drag.jpg (39.4 kB)
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tom01098 · Feb 29, 2016 at 04:01 PM 1
Share

That should be working, if not, try increasing ballVelocity.

avatar image Blahhhhhhhhhhhhhh Tom01098 · Mar 02, 2016 at 03:53 PM 0
Share

I already tried that. Need help.? @$$anonymous$$01098

avatar image Blahhhhhhhhhhhhhh · Feb 29, 2016 at 04:04 PM 0
Share

I tried increasing the velocity. The speed I have it set to is 3000 so I increased it to 4000 then 6000 and it goes a good speed in the beginning then it goes even slower than it did before. @$$anonymous$$01098

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiate GameObject with Velocity 1 Answer

Vector3 magnitude broken? 1 Answer

Controlling two GameObjects without them affecting eachother 2 Answers

tap and hold function to keep flying in c# 1 Answer

Float speed not getting updated on FixedUpdate nor Updated and OnAnimatorMove 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges