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Question by jamesorion44 · Oct 16, 2020 at 09:12 PM · scripting problemgenerationendless runnercar game

Tiles spawn slightly to the right of my player

I'm making an endless drifting game with road that generates in front of the player and despawns behind him. The tiles generate fine but they spawn to the right of him. I don't know why. Here is my script for reference. Thanks.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class TileManager : MonoBehaviour {

 public GameObject[] tilePrefabs;
 private Transform playerTransform;
 private float spawnZ = -35.0f;
 private float tileLength = 2.8f;
 private int amnTilesOnScreen = 10;
 private float safeZone = 9.0f;
 private List<GameObject> activeTiles;

 // Start is called before the first frame update
 void Start()
 {
     activeTiles = new List<GameObject>();
     playerTransform = GameObject.FindGameObjectWithTag("Player").transform;

     for (int i = 0; i < amnTilesOnScreen; i++)
     {
         SpawnTile();
     }
 }

 // Update is called once per frame
 void Update()
 {
     if (playerTransform.position.z - safeZone > (spawnZ - amnTilesOnScreen * tileLength))
     {
         SpawnTile();
         DeleteTile();
     }
 }

 private void SpawnTile(int prefabIndex = -1)
 {
     GameObject go;
     go = Instantiate (tilePrefabs[0]) as GameObject;
     go.transform.SetParent (transform);
     go.transform.position = Vector3.forward * spawnZ;
     spawnZ += tileLength;
     activeTiles.Add(go);
 }

 private void DeleteTile()
 {
     Destroy(activeTiles[0]);
     activeTiles.RemoveAt(0);
 }

}

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avatar image TechnicPyro · Oct 17, 2020 at 08:43 AM 0
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When you say it spawns to the right of the player, do you mean when the tiles are first created at the start of the game or when each new tile is created?

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Answer by hendryshaikh2004 · Oct 17, 2020 at 08:45 AM

Your parent object of the prefab and the child object would be on different positions fix it . if it helps please give alike means a lot

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avatar image jamesorion44 · Oct 17, 2020 at 10:42 PM 0
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I’ll check when I get home tomorrow if it works but it probably does. Thanks a lot!

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