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Question by
Dave_LeDev · May 09, 2017 at 06:11 AM ·
animationblend treeanimation editorwalkcycle
Blend 2 or More Animations to Create Unique Animation?
Normally this would be done in an animation editor like MotionBuilder, but could this also be done within Unity? The goal is to blend between 2 or more unique walk animations to create a unique walk cycle. The end result being if 2 or more characters are walking in a cluster, they'll all be walking in their own style.
Or would it be more efficient to bake the different animations in MotionBuilder and have every character with a different animation?
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