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Plugin platform settings and publishing on the Asset Store
In Unity 5+ you can set which platforms a plugin is valid on using the inspector, plus set other useful data. This is great.
If I publish this plugin to the Asset Store will that data be retained? Is the meta data included in the package?
Exporting a package manually and importing it into a new project appears to show that the data is retained with this method, but I cannot test the Asset Store pipeline.
For example, lets say I have an iOS static lib. I set its data to say it runs on iOS only, and that it requires the Accelerate framework. When I package this up and publish it, will users who download it find it has these settings or will it revert to being set to the default of Any Platform and loose the framework requirement?
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