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Question by kilian277 · Oct 03, 2013 at 07:34 PM · androidanti-aliasingqualitysettings

Tegra devices anti-aliasing

I just read that unity uses CSAA(Coverage sample anti-aliasing) for aa on the tegra based gpu's.

Now my question is how to enable it.

I've tried enabling it trough choosing MSAA2x , 4x , 8x nothing works when i run it on the device ?

Where do i "properly" enable it ?

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avatar image God-at-play · Dec 06, 2013 at 01:50 AM 0
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I'm wondering the same thing, I have this problem, too. I've seen mentioned elsewhere Unity is supposed to enable CSAA when you use the AA Quality setting at 4x which sets CSAA to 5. Doesn't work on my OUYA though.

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Answer by kilian277 · Jun 04, 2014 at 12:45 PM

I finally found the solution for this.

If you go in player settings and then presentation and resolution and uncheck the "use 32-bit display buffer" and then to quality settings and set the AA to 4 x Multi Sampling and then run on ouya you would see it now works correctly.

It sure helps when rendering an ouya game in 720p !

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avatar image God-at-play · Nov 24, 2015 at 09:35 AM 0
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Thank you, I'm very grateful to find this out! Although it's very disappointing you can't have both :(

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