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Question by Goumes · Jan 15, 2018 at 07:55 AM · collider2dlayers

Select all layers in the scene except the triggers

Hi, i'm making a 2D game and i'm finding trouble with the animations and the colliders.

I have a character with some animations attached to it with trees. Idle animations and walking animations. The way i have this coded, i grab the last direction where the player's been looking at and then the trees asign the correct idle and walking animation. The problem with that is when the character encounters a collider, which is when the lastPosition gets buggy and resets to 0. I fixed that making an if statement which doesn't save the lastDirection if encounters a collider.

  if (!boxCollider.IsTouchingLayers(Physics2D.AllLayers))
             {
                 lastDirection = rigidbody.velocity;
             }

However, this method is giving me trouble with the Triggers. Everytime the character enters a trigger the lastDirection is not recorded and it resets to the last frame's. I can't be able to find a solution to this so if you guys have any ideas, i'll gladly take them.

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