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Question by loco111 · Feb 21, 2020 at 04:15 AM · c#unity 5list

Unity random card select system with persentage

Hello, im trying to make simple card game for learn myself. and i have question on random persentage system.

I have 100 prefab of normal card.

I have 1 prefab of special card.

every signed time get whatever card to put on my cardSet list.

When the player make mouse button click the card appear in windows

I want to in special variables(like when my happyness are less than 20) the Special card sould be appear with Weighted average in my cardSet list

how i make that?

here are my scripts.

 public List<GameObject> cardSet = new List<GameObject>();


 void Update()
 {

     timeCount += Time.deltaTime;
     if(timeCount >= cardTime && cardSet.Count <= maxCardSave)
     {
         SpawnCard();
         timeCount = 0;
     }
     if (Input.GetMouseButtonUp(0))
     {
         cardSet[0].transform.SetParent(canvas2.transform,false);
         cardSet[0].transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.InBounce);
     }

 }


 void SpawnCard()
 {
     int randomCard = Random.Range(0, 3);
     cardSet.Add(Instantiate(totalCard[randomCard])as GameObject);
 }
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Answer by JPhilipp · Feb 21, 2020 at 09:15 AM

You can do


 void SpawnCard()
 {
     float chanceForSpecialCard = happiness < 20f ?
         70% : 100f / totalCard.Count;

     const int specialCardIndex = 2;
     int randomCard = Chance(chanceForSpecialCard) ?
         specialCardIndex : Random.Range(0, totalCard.Count);
      
     cardSet.Add(Instantiate(totalCard[randomCard]) as GameObject);
 }
 
 bool Chance(float percent = 50f)
 {
     return UnityEngine.Random.Range(0, 100) <= percent;
 }
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