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Question by nicksvorovsky · May 01, 2018 at 04:41 PM · c#unity 5scripting problemnetworking

uNet. Spawning objects over the network.

Hello. I've created an inventory. And i want to create ability to throw objects from inventory. So i have a problem with spawning objects. When host throws an object , clients can see it. But when client throws an object, nothing happens and the error appears in console: "NullReferenceException: Object reference not set to an instance of an object".
Objects I want to spawn have NetworkIdentity. And I added them to Registered Spawnable Prefabs in NetworkManager.

Throwing method:

  [Command]
     void CmdThrowing(int i)
     {
         GameObject obj = (GameObject)Instantiate(Resources.Load<GameObject>(item[i].pathPrefab), transform.position, transform.rotation);
         NetworkServer.Spawn(obj);
     }

I'm sorry if I wrote something wrong.

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