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Question by proppen99 · Jan 17, 2016 at 07:59 PM · c#networkinginstantiatephotongroup

Check what group id you have after being instantiated. (PUN)

I have this line of code in my project:

 GameObject myPlayerGO = (GameObject)PhotonNetwork.Instantiate ("PlayerController", mySpawnSpot.transform.position, mySpawnSpot.transform.rotation, 2);

Is there a way to see what group the character is in after he has been instantiated? (C#)

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Answer by proppen99 · Jan 17, 2016 at 08:48 PM

In this case the int 2

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