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Question by GuardianWorld · May 07, 2017 at 12:25 AM · unity564-bit

Making a function wait in a Pause Menu

I'm having a little problem in my Main Menu Script, It uses a Canvas and a Disable function, but i have a little bug that one of my scripts inside the Canvas can't run if i unpause the game, because it disables the UI too quickly, where/how i do a wait function to make the game unpause after 0.5 seconds?

 public GameObject pauseMenu;
 public Transform Player;
 public bool isPaused;

 // Use this for initialization
 void Start ()
 {
     isPaused = false;
     Cursor.lockState = CursorLockMode.Locked;
     Cursor.visible = (false);

 }




 // Update is called once per frame
 void Update ()
 {
     if (isPaused) {
         PauseGame(true);


     }
     else
     {
         PauseGame(false);
     }
     if (Input.GetButtonDown("Cancel"))
     {
         SwitchPause();
     }
 }





 void PauseGame(bool state)
 {
     if(state)
     {
       
         Time.timeScale = 0.0f; //Paused
         Player.GetComponent<FirstPersonController>().enabled = false;
         Cursor.lockState = CursorLockMode.None;
         Cursor.visible = true;


     } else {
        
         Time.timeScale = 1.0f; //Nope Paused
         Cursor.visible = false;
         Player.GetComponent<FirstPersonController>().enabled = true;
         Cursor.lockState = CursorLockMode.Locked;

     }
     pauseMenu.SetActive(state);
     
 }

 
 
 


 public void SwitchPause()
 {
     if (isPaused)
     {
         isPaused = false; //Changes the Value of isPaused
     }
     else
     {
         isPaused = true;  //Same
     }


 }

}

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