Question by 
               julian950530 · May 06, 2017 at 04:50 PM · 
                animationend  
              
 
              Animations
Hello to all, I have 2 animations, I want it when in an animation and when I press a key, I will not have to wait to finish the animation that was executed first to be able to move to the other animation
               Comment
              
 
               
              using System.Collections; using System.Collections.Generic; using UnityEngine;
public class movimiento : $$anonymous$$onoBehaviour {
 public Animator anim;
 public float speed = 10.0f;
 public float rotationSpeed = 100.0f;
 void start() {
     anim = GetComponent<Animator>();
 }
 void Update() {
     cambiarAnimacionSegunEntradaUsuario ();
 }
 // Este metodo ejecuta las animaciones deacuerdo a que tecla se ejecuta
 void cambiarAnimacionSegunEntradaUsuario() {
     if (Input.Get$$anonymous$$ey ($$anonymous$$eyCode.S)) {
         anim.SetTrigger ("quieto");
         //anim.Rebind (); este metodo me reinicia la animacion
         anim.
     } else if (Input.Get$$anonymous$$ey ($$anonymous$$eyCode.W)) {
         anim.SetTrigger("run");
     }
 }
 
                  }
Answer by theANMATOR2b · May 07, 2017 at 01:30 AM
check - or uncheck - has exit time on the transition.
Your answer