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Question by karl_ · Mar 16, 2010 at 11:25 PM · charactercontrollerjumpaddforceglide

Addforce to create a gliding effect?

Right now I'm trying to create a gliding jump, wherein if a player holds the control button during a jump the character will fall slower. Here is the code, which at the moment is crashing Unity consistently.

var Health = 0; var walkSpeed : float = 20.0; var gravity = 20.0; private var moveDirection : Vector3 = Vector3.zero; private var charController : CharacterController; var jumpSpeed = 2;

function Start() { charController = GetComponent(CharacterController); animation.wrapMode = WrapMode.Loop; }

function Update () { if(charController.isGrounded == true) { if(Input.GetAxis("Vertical") > .1) { //if(Input.GetButton("Run")) //{ //animation.CrossFade("run"); // walkSpeed = 20; // } // else //{ //animation["walk"].speed = 1; //animation.CrossFade("walk"); //walkSpeed = 20; //} } else if(Input.GetAxis("Vertical") < -.1) { //animation["walk"].speed = -1; //animation.CrossFade("walk"); // walkSpeed = 20; } else { //animation.CrossFade("idle"); }

     // Create an animation cycle for when the character is turning on the spot
     if(Input.GetAxis("Horizontal") &amp;&amp; !Input.GetAxis("Vertical"))
     {
         //animation.CrossFade("walk");
     }


     transform.eulerAngles.y += Input.GetAxis("Horizontal");

     // Calculate the movement direction (forward motion)
     moveDirection = Vector3(0,0, Input.GetAxis("Vertical"));
     moveDirection = transform.TransformDirection(moveDirection);

         if (Input.GetButton ("Jump")) {

         moveDirection.y = jumpSpeed;                        

         } //End Jump

 }

 moveDirection.y -= gravity * Time.deltaTime;
 charController.Move(moveDirection * (Time.deltaTime * walkSpeed));



             if (Input.GetButton ("Glide") &amp;&amp; charController.isGrounded != true) {   
                 Debug.Log("Glide button Hit");
                 rigidbody.AddForce (moveDirection.y * 10);

             }//End Glide


}

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avatar image KvanteTore · Mar 17, 2010 at 12:57 AM 0
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It would be helpful if you could provide a little more details. Is unity crashing or just not compiling? How is the CharacterCotroller defined in your script?

avatar image karl_ · Mar 17, 2010 at 02:04 AM 0
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Alright, I've updated the post with the full script.

Unity is crashing as soon as I hit the left control key, which is what is mapped to "glide"

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Answer by Jaap Kreijkamp · Mar 16, 2010 at 11:43 PM

I would expect the compiler to give an error on this script, as CharacterController.AddForce doesn't exist. If you want to work with forces, add a Rigidbody to the character and apply forces on this with rigidbody.AddForce.

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avatar image karl_ · Mar 17, 2010 at 02:08 AM 0
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Well, that definitely stopped the errors, and it does not crash anymore, but still no gliding effect.

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