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Question by absameen · Nov 05, 2011 at 05:00 PM · textureiphone

Black Textures on iPhone

I'm working on my first iPhone unity project. When I test my game on a mac, all textures are normal. However, when I test the game on an iPhone, some textures are fully black. How can I solve this problem?

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Answer by dannyskim · Nov 05, 2011 at 10:35 PM

Most likely you are using a shader on your object's material that isn't compatible with the iPhone GPU.

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Answer by madhu131313 · Apr 03, 2015 at 08:26 AM

I too faced this issue, you need to check with player settings. When I have changed "Rendering path" in player settings to Vertex lit, it started working

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avatar image NateJC · May 15, 2015 at 10:39 AM 0
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This fixed it for me as well in Unity 5. I changed the Rendering Path from “Forward” to “Legacy Vertex Lit” and it works now. I'm not sure why or what the implications of this are, but I'm glad it at least works now. Thumbs up!

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Answer by lub0v · Jul 22, 2013 at 03:26 PM

I had the same problem. Check your atlases size. Atlases should be quadratic, ie 512x512, 1024x1024 and so on, but not 512x1024. That was solution to my problem.

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