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Question by maspi · Aug 15, 2012 at 07:49 AM · guitexthud

HUD - text following game object

Hi

I would like to make a HUD - text that follows a game object in the scene. I used the following script as a base: Objectlabel src. If I set the Text to HUD - Layer, logically the text won't move on the screen as long as the object won't move. My problem: The same happens if I change the camera rotation. How do I "compensate" the cameras rotation?

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Answer by TheVectorHunter · Aug 15, 2012 at 04:10 PM

If you are trying to say that the label won't stay at a rotation parallel to the camera then you need to put Transform.LookAt(myCam); so the text is always rotating towards the camera.

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avatar image TheVectorHunter · Aug 16, 2012 at 08:55 PM 0
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If I answered your question please vote up my answer and accept it.

avatar image maspi · Aug 20, 2012 at 08:16 PM 0
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Thank you for your answer and sorry for the delay. I had problems with the login and the new account, then I was out of office. I was looking for a solution where a (2D) GUI-Label (or TextField) follows a 3D object.

avatar image TheVectorHunter · Aug 20, 2012 at 08:19 PM 0
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Did it fix your problem?

avatar image maspi · Aug 24, 2012 at 08:12 PM 0
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I added a textmesh to the object. It looks nice like this and works fine (also with Unity 4 Beta and dynamic fonts!)

avatar image TheVectorHunter · Aug 24, 2012 at 08:27 PM 0
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Did I fix your problem?

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