Rotating rigidbody problem
HI! I'm trying to rotate a rigidbody but isnt working.... Here is the code:
 var hor : float;
 var ver : float;
 
 hor = Input.GetAxisRaw("Horizontal");
 ver = Input.GetAxisRaw("Vertical");
 
 
 function turnPlayer(hor : float, ver : float)
 {
     var targetDirection : Vector3 = new Vector3(hor, 0, ver);
     var targetRotation : Quaternion = Quaternion.LookRotation (targetDirection, Vector3.up);
     var newRotation : Quaternion = Quaternion.Lerp (rb.rotation, targetRotation, turnSpeed * Time.deltaTime);
     rb.MoveRotation (newRotation);
 }
You can see anything wrong? The hor and var are working good, but my player still pointing at same direction allways.
               Comment
              
 
               
              Hi!
turnSpeed is on 12 but i try more values like 500 but nothing
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                