Grass outlines and alpha errors
I followed this tutorial: https://docs.unity3d.com/Manual/HOWTO-alphamaps.html I also used the: AlphaUtility.atn.zip mentioned
I have tried removing mipmapping, and also trilinear, bilinear, and point filters, as well as compression but it is only a 256x256 image.
My problem is as follows...
When I export a .png from photoshop I get white edges. When I export a .psd I get same problem
http://answers.unity3d.com/storage/temp/93514-error2.jpg
Now notice how nice the grass looks all clean?
It actually imported like this... without ever touching photoshop, it was rendered out of qubicle.
http://i.imgur.com/wekwMJN.jpg
What is strange is when I imported the flowers the grass fixed itself somehow? That would be great is the grass was the only vegetation I had to worry about.
The consistency is troubling and I have spent nearly 2 weeks, at least 40+ hours in that time trying to research and solve the problem myself. Yet here I am with broken vegetation alpha and a lot of time that could have been put into other assets :(.
I seriously need help, I have tried everything I could find on the internet.
P.S. I would have put the images embedded in the post but apparently Unity Answers image embed to post function is conspiring against me as well :(
The images though are actually very clean and sharp such as this...