Unity VR project build failing in Xcode - Undefined symbols
I build project for iOS in Unity 2018.3, move Xcode project to my MacBook (Xcode 10.2), open workspace, add team and build. It always fails due to errors:
Undefined symbol: _displayElementId
Undefined symbol: _ListenWebVRData
Undefined symbol: _InitSharedArray
Undefined symbol: _ConfigureToggleVRKeyName
Undefined symbol: _PostRender
Undefined symbols for architecture armv7: "_displayElementId", referenced from: _WebVRUI_displayElementId_m99BEF9F5B15B797EF188A1BBFE390A778F8069DC in Bulk_Assembly-CSharp_2.o (maybe you meant: _WebVRUI_displayElementId_m99BEF9F5B15B797EF188A1BBFE390A778F8069DC) "_ListenWebVRData", referenced from: _WebVRManager_ListenWebVRData_mF11C9DE8C80FEBA7C58A7B2C809329DF3F096118 in Bulk_Assembly-CSharp_2.o (maybe you meant: _WebVRManager_ListenWebVRData_mF11C9DE8C80FEBA7C58A7B2C809329DF3F096118) "_InitSharedArray", referenced from: _WebVRManager_InitSharedArray_mE6458C155BCE62721D894BED1EE3EF8F7E68DEED in Bulk_Assembly-CSharp_2.o (maybe you meant: _WebVRManager_InitSharedArray_mE6458C155BCE62721D894BED1EE3EF8F7E68DEED) "_ConfigureToggleVRKeyName", referenced from: _WebVRManager_ConfigureToggleVRKeyName_m36D9707303B544499028E1D077A942866A41C543 in Bulk_Assembly-CSharp_2.o (maybe you meant: _WebVRManager_ConfigureToggleVRKeyName_m36D9707303B544499028E1D077A942866A41C543) "_PostRender", referenced from: _WebVRCamera_PostRender_m6E39CC4ED91F421156AED0378E09DC104A4BBA0F in Bulk_Assembly-CSharp_2.o _U3CendOfFrameU3Ed__5_MoveNext_mCC4607DA6E00193854D66570C03A1958BC8B313D in Bulk_Assembly-CSharp_2.o (maybe you meant: _WebVRCamera_PostRender_m6E39CC4ED91F421156AED0378E09DC104A4BBA0F) ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation)
Any ideas?
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