Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by S0_0KIE · Jul 10, 2016 at 06:30 PM · button trigger eventsradiusoptions

how to make it so if i'm touching my door the option of clicking a button is available but if im not then the option is not available

how to make it so if i'm touching my door the option of clicking a button is available but if im not then the option is not available .... thanks in advance p.s THAT RYHMES!!!!!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Droidenkiller · Jul 11, 2016 at 01:18 AM

You could just add a script to that door and then check in the OnCollisionEnter method if the object that collides with that door is you (I guess you mean the player). Then you could for example just set a public static boolean variable to true and check for that in your OnGUI method. Or if your using the new UI system you could get the script-component of the GameObject that controls visibility and call the corresponding method to show the button. Then do pretty much the same thing in the OnCollisionExit method of the script of the door, just that you make the button disappear now.

Those pages might help you: - https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html - https://docs.unity3d.com/ScriptReference/Collider.OnCollisionExit.html - https://docs.unity3d.com/ScriptReference/Collision.html

Here's a small example script (I didn't test it and you probably have to adjust it to your needs):

 GameObject GUIManager;
 
 void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "player") //Assuming the tag of your player is player
     {
         //If you want to use a static variable use e.g. "StaticVars.buttonVisible = true;" and declare buttonVisible as a public static variable in the script named StaticVars or:
         GUIManager.GetComponent<GUIManagerScript>().makeButtonAppear();
     }
 }
 
 void OnCollisionExit(Collision collision)
 {
     GUIManager.GetComponent<GUIManagerScript>().makeButtonDisappear();
     //Or check if it was the player if you don't want to execute it everytime something stops colliding with your door
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

60 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Prefab Sphere Collider reset it's radius 0 Answers

Create a Menu in Unity 5 0 Answers

How can i change a state when a button is pressed? 1 Answer

Dragging a C# script to onClick button returns no listed functions 0 Answers

UI buttons take too much to time to unpress on mobile 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges